Present - 03/2024 |
Lead Gameplay Programmer |
Byzantian Interactive |
- Knights of the Fourth Age: An open-world Souls-like game
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- Led a team of programmers thoughout the developement process while keeping communication between different departments of art and programming
- Designed and optimized Enemy Horde Mechanics using AI Behavior Trees, Blackboards, Tasks, Decorators and Services
- Created scalable enemy systems allowing individual AI entities to utilize unique abilities
- Integrated interactive Dialogue System and experimented with Smart Object SubSystem for environmental interactions
- Developed and documented maintainable C++ and Blueprint systems for consistent performance
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02/2024 – 11/2023 |
Gameplay Programmer |
Lanterns Studios – The Perfect Run |
- The Perfect Run: A rogue-like game where the main character has time-stop abilities, a gun, and knife fighting skills
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- Designed immersive AI and Boss fights using Behavior Trees
- Implemented Time Stop & Psychic abilities
- Created an Interaction system
- Maintained a well structured documentation throughout the whole project
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10/2023 - 01/2023 |
Backend & Gameplay Programmer |
Verse Estate |
- Verse World: A metaverse experience where the player can access NFTs in-game and interact with friends
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- Built a full backend service for authentication, profile modification, and NFT access
- Developed multiplayer VR Air Hockey
- Created online cinema streaming with synchronized movies for party watch maintained via server hosted in PlayFab
- Documented the whole developement process
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2022 |
VR Gameplay Programmer |
Lanterns Studios |
- VR Pool Game: A VR game where you can play pool with a friend
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- Developed a networked VR Pool Game
- Built advanced grab systems
- Implemented realistic physics interactions
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