How it all started š®
My journey started as a kid playing Spyro and Crash Bandicoot on the PS1. But everything changed when I played Kingdom Hearts ā the art style hit home because of my artistic background.
In high school, I taught myself to code and entered two Imagine Cup game dev competitions. During engineering school, while others were building mobile apps, I was building game systems.
After graduation, I chose to go full throttle into gameplay programming ā not a traditional dev job. I now design scalable, maintainable gameplay systems while still tapping into my artistic roots through character concepting and worldbuilding.