Gameplay Programmer & Game Systems Designer
I specialize in crafting immersive gameplay systems using Unreal Engine, GAS, and scalable AI behavior. I build tools and mechanics that bring game worlds to life.
🚀 Featured Project: MultipurposeAI
A powerful Unreal Engine AI system built with an Actor that acts as a manager, Behavior Trees, supporting dynamic task switching, scalable enemy coordination, and customizable AI strategies.