Specializing in Unreal Engine gameplay systems, AI development, and scalable architecture. I bridge technical execution with project coordination to deliver quality games.
I'm a gameplay programmer with extensive experience in Unreal Engine, specializing in AI systems, multiplayer architecture, and scalable gameplay mechanics. Throughout my career, I've discovered that my true passion lies not just in writing code, but in coordinating teams, managing scope, and ensuring projects ship on time and within quality standards.
I'm actively transitioning into game production and technical production roles. My technical background allows me to bridge the gap between engineering and creative teams, estimate task complexity accurately, identify risks early, and facilitate clear communication across disciplines. I believe the best producers combine empathy, organization, and technical literacy to empower their teams to do their best work.
From leading programming teams at Byzantian Interactive to building full-stack solutions at Verse Estate, I've honed my ability to manage complex projects, coordinate cross-functional teams, and deliver results. I'm excited to bring this experience to a junior or associate producer role where I can help ship quality games.
Professional work and personal projects showcasing technical expertise
An open-world Souls-like game featuring complex combat and enemy systems.
A rogue-like game where the main character has time-stop abilities, a gun, and knife. Designed AI systems and implemented unique gameplay mechanics.
A metaverse experience where players can access NFTs in-game and interact with friends. Built full-stack solution from backend to VR gameplay.
A networked VR pool game focusing on realistic physics and intuitive VR interactions. Developed advanced grab systems and multiplayer functionality.
A comprehensive AI system for Unreal Engine featuring centralized enemy coordination, dynamic behavior switching, and scalable performance optimization.
This is a project is a game that pushes edgy humor to the next level while trying to revive the old God Of War games. It is an Action RPG game that I decided to put a pause on because of all the things I wanted to do in this project. From composing music, 3D modeling, Animating, and more. While I still lack a lot in those departments I would like to take my time to learn all these skills before moving forward but I thought maybe I should show it anyway. Here's what to expect in the future from this game
Inside South America's Slums lives a young man that fights off gangs to preserve peace in his neighborhood. Fascinated by Football, and as it's his last memory of his father, Eduardo our main character adopted a new fighting style that revolves around the sport he cherishes. Kick objects towards enemies and bounces back towards the player, the more you keep your weapon off the ground the more style points you get which is more damage. This Game will include:
Core competencies spanning programming, production, and team coordination
I'm actively seeking opportunities in gameplay programming and technical production roles.